- -Created house map.
- -Added door.
- -Added simple room to make the door useful.
- -Made the house smaller.
- -Killed three mainchars.
- -The door now makes a sound when you exit.
- -Added item and desc for 001 Branch, icon 185.
- -Set \c[2] to be Item Name.
- -Added random branches on the main map. (5)
- -Made a get branch event.
- -Add item 002 Sharp Stone, icon 288.
- -Added random stone on the main map. (2)
- -Made a get sharp stone event.
- -Add item 003 Axe, icon 99.
- -Add item 004 Log, icon 295.
- -Added event to cut tree.
- -Fixed the visual bug of the tree.
- -Added item 005 Crafting I, icon 79.
- -Added crafting recipe for Axe.
- -Added placeholder intro.
- -Fixed the crack in house bug.
- -Added Algaria forest.
- -Linked the House to the Algaria Forest.
- -Added John the Forest guy in his tent in Algaria Forest.
- -Added three plots of forest to get from John.
- -Added random plot selector.
- -Added exit from John’s tent.
- -Forgot to add a way to enter the tent.
- -Made John the Forest guy to remember that he talked to you.
- -Made John to remember to actually take your money.
- -Added name input.
- -Created intro movie.
- -Added skip intro button.
- -Added text to intro for the crafting.
- -Created South Eastern Lands.
- -Set \c[1] to be Place Name and Names.
- -Added lighting plugin, thanks Terrax.
- -Made the new part of the forest dark.
- -Added item 006 Torch, icon 213.
- -Added item 007 Oily Rag, icon 150.
- -Added oily rag to John’s shop.
- -Added crafting script for the torch.
- -Fixed the crafting script for the torch.
- -Created a torch script event, fire/extinguish.
- -Added light in the tent.
- -Added light effects in the house.
- -Set names on the map.
- -Added BGM music.
- -Made the forest darker.
- -Finally fixed that damn light bug in the forest and tent X(.
- -Populated the forest with trees, stones and branches.
- -Added Tree Cutting skill.
- -Added item 008 Skill Checker, icon 79.
- -Added the Skill Checker to the intro.
- -Added the text notification when you receive a Tree Cutting Skill Point.
- -Added Algaria Farm (Forest view).
- -Created the Algaria Forest North.
- -Added text for each place discoverable.
- -Fixed the text for the old paths.
- -Created the Algaria Farm.
- -Added chickens, no secret here.
- -Added “real” owner of the farm.
- -Added jump?
- -Added log, probably gonna remove it?
- -Added well event.
- -Added well map.
- -Created farmer m/f.
- -Named the farmers Anielka and Malan.
- -Made well scene.
- -Added after scene.
- -Added work :(.
- -Populated maps with trees, rocks and branches.
- -Added some tweaks to the well scene.
- -Fixed the well trigger.
- -Added shake screen.
- -Fixed the cave scene again.
- -Fixed the work event.
- -Added Karma system.
- -Made that the Karma can be read in the Skill Checker.
- -Added that the quest to give karma (that quest).
- -Fixed the intro to give you the Skill Checker when you don’t skip the intro.
- -Added lighting to the well.
- -Created Farm Inside.
- -Added Anielka there.
- -Added crack joke.
- -Added multiple events in the farm.
- -Added event for murder.
- -Added graves.
- -Added door to the farm and a way to exit it.
- -Fixed text on well event.
- -Added bgs to the well.
- -Made that the windows actually produce light.
- -Fixed the graves.
- -Made Malan to actually disappear when he dies.
- -Now you lose 1 karma when you cut trees from John the Forest Guy.
- -Added an underground area.
- -Added ability to sleep in beds.
- -Added bed in your house.
- -Added the ability to sleep in the farmer’s house.
- -Added item 009 Stone, icon 909.
- -Added item 010 Pickaxe, icon 216.
- -Added experience points to tree cutting.
- -Added Mining skillpoints.
- -Added Mining skillpoints to the Stone events.
- -Added Mining to Check Skill window.
- -Added days.
- -Fixed the variables of days and mining.
- -Fixed the variables in beds.
- -Added 16 characters to choose from.
- -Edited the intro.
- -Added 001Weapon, Sword icon 97.
- -Added 002Weapon, Oily Bat, icon 110.
- -Renamed the Axe into Stone Axe.
- -Added Oily Bat to the crafting menu.
- -Forgot to add battle sprites to the 16 selectable skins.
- -Added missing cow.
- -Added character 2, COW!
- -You can return, kill or adopt the missing cow.
- -Added sunlight from BallgameStudios.
- -Made a way to leave the cow follower at home.
- -Lowered the maximum HP to be more realistic.
- -Fixed the boulder events.
- -Added slime enemy.
- -Added item 011 Slime ball, icon 581.
- -Made the slime ball to be droppable 100% from slimes.
- -Added 12 slimes in the Forest.
- -Added darkness to the intro.
- -Changed the battlebg in the forest.
- -Added weapon 003 Slime Sword, icon 1108.
- -Added Slime state.
- -Added the slimerock somewhere.
- -Added the ability to craft the Slime Sword.
- -Added effect to the slimerock and added a variable call.
- -Fixed the Slime state that the Slime Sword gives.
- -Added grass in all the maps.
- -Added a beaver, thanks whtdragon for the sprite.
- -Added the Cave of Dusk entrance.
- -Added beavers there.
- -Added beaver bridge.
- -Added beaver bridge but out of wood.
- -Made the leader to appear after the events.
- -Fixed the bridge event.
- -Added Pita Mine.
- -Added item 012 Small-animal bone, icon 991.
- -Added skill Grave Robbing.
- -Added random bodies in the forest.
- -Added item 013 Gold nugget, icon 317.
- -Added event to pick gold veins.
- -Fixed the gold vein event.
- -Fixed a graphic bug in the Pita Mine.
- -Made the tunnel dark. (how did I not see this until now lol)
- -Added two graves to be robbed.
- -Added sounds to the graverobbing.
- -Fixed the well and work events after the massacre.
- -Fixed the bridge graphic bug.
- -Added item 014 Skull, icon 298.
- -Added enemy skeleton with skull drop.
- -Added Cave of Dusk.
- -Added Secret Room.
- -Added chests.
- -Reduced the life of the skeleton. F.
- -Fixed some text state bugs.
- -Added slime transformations.
- -Added Manor Entrance.
- -Added item 015 [Ability] Wood Release I, icon 121.
- -Added script for the Wood Release I to regrow trees for 50HP.
- -Fixed a tree graphic bug when using the regrowing.
- -Added events in the Manor Entrance map.
- -Added Manor.
- -Populated the Manor.
- -Added item 016 Manor Diary, icon 187.
- -Added Manor Diary text (The Amorph 1/100).
- -Added item 017 Manor Key, icon 195.
- -Added Entity.
- -Added event to summon the entity.
- -Added manor diary on the map.
- -Added item 018 Banish Entity, icon 188.
- -Added Banish Entity event.
- -Added new grave for the key and fixed its text.
- -Fixed manor sunlight bug.
- -Made some changes to the Entity script.
- -Added depth to the Banish Entity event.
- -Added map Lovendale.
- -Added Earl on the map.
- -Added cart and made the horse neigh.
- -Fixed the cart and horse.
- -Added fast travel in between Lovendale and the Camp.
- -Forgot to take the money for the ride.
- -Added item 019 Yellow Flower, icon 184.
- -Made Yellow Flower script.
- -Added Botany skill.
- -Created a new BGM for Lovendale.
- -Added item 020 Blue Flower, icon 285.
- -Added item 021 Orange Flower, icon 183.
- -Added events for the flowers.
- -Populated the maps with flowers.
- -Added Armors Shield, Hat, Shirt, Ring.
- -Added Armory and Weaponry.
- -Added weapon 004 Bow, icon 102.
- -Added armory and weaponry shop events.
- -Added zombie Malan and Anielka.
- -Added event to resurrect Malan and/or Anielka.
- -Added Dobrov zombie.
- -Added event to resurrect Dobrov.
- -Added Inn in Lovendale.
- -Added sleep event in the Inn.
- -Added general store.
- -Added store in the general store.
- -Added random house in Lovendale.
- -Added events in that house.
- -Added Troy the Botanist.
- -Added the event for Troy the Botanist to unlock the Botany skill.
- -Added item 022 Fishing Rod, icon 112.
- -Added item 023 Common Fish, icon 260.
- -Added fishing system. Press space.
- -Added cat character.
- -Added cat event to recruit the cat or gain some karma.
- -Added sound to the cat.
- -Added the fishing rod to the general store.
- -Repaired all the damn flowers because I forgot to add skilpoints to all of them, rip my eyes.
- -Added item 024 Training Permit, icon 191.
- -Added training event, press space.
- -Added Jike the Sike to sell permits.
- -Fixed the Orange Flowers, for some reason (probably lack of coffee) they give blue flowers.
- -Added item 025 Jewelry, icon 146.
- -Resurecting a body now makes you to lose 50 Karma.
- -Created actor Zombie Marmaduke.
- -Added Marmaduke in Lovendale.
- -Added Tulsa in Lovendale.
- -Added event to give her jewelry.
- -Added special trigger if her father is resurected she will hate you.
- -Fixed Marmaduke’s grave.
- -Added Temple in Lovendale.
- -Added Orghoul. (sorry but I have a plan for him in the future updates)
- -Added the Ash Forest.
- -Added fireflies in the forest.
- -Added the witch Abriz.
- -Added slimes to the rest of the Algaria Forest.
- -Added stronger slimes in the Ash Forest.
- -Added Zola to tell people about the Witch.
- -Added event for the witch Abriz to teach you necromancy or kill her or teach you then kill her.
- -Added slime variants for other characters.
- -Added some grass in the Ash Forest.
- -Added the Happy God statue, 50 gold for 10 karma.
- -Added Cave of Dzob.
- -Populated the cave of Dzob with skeletons.
- -Added secret room to the Dave of Dzob.
- -Added item 026 Flower bouquet, icon 181.
- -Added the Sad God Statue, flower bouquet for 10 karma.
- -Added crafting method for the flower bouquet made out of a blue,yellow and orange flower.
- -Added crafting skillpoints.
- -Added crafting and necromancy to the check skills item.
- -Added the option to choose if you want something crafted, one more time before the craft.